Optional
applicationThe application this interaction is for.
The ID of the application this interaction is for.
The ID of the channel this interaction was sent from.
The locale of the invoking user.
The message the interaction is from.
The token of this interaction.
The user that invoked this interaction.
Read-only property, always 1
Create a followup message.
The options for creating the followup message.
Create a message through this interaction. This is an initial response, and more than one initial response cannot be used. Use createFollowup.
You cannot attach files in an initial response. Defer the interaction, then use createFollowup.
The options for the message.
Defer this interaction with a DEFERRED_CHANNEL_MESSAGE_WITH_SOURCE
response. This is an initial response, and more than one initial response cannot be used.
Optional
flags: numberThe flags to respond with.
Defer this interaction with a DEFERRED_UPDATE_MESSAGE
response. This is an initial response, and more than one initial response cannot be used.
Optional
flags: numberThe flags to respond with.
Edit a followup message.
The ID of the message.
The options for editing the followup message.
Edit the original interaction response.
The options for editing the original message.
Edit the message this interaction is from. If this interaction has already been acknowledged, use editOriginal
.
The options for editing the message.
Get a followup message.
The ID of the message.
Get the original interaction response.
Whether this interaction belongs to a cached guild channel. The only difference on using this method over a simple if statement is to easily update all the interaction properties typing definitions based on the channel it belongs to.
Whether this interaction belongs to a private channel (PrivateChannel or uncached). The only difference on using this method over a simple if statement is to easily update all the interaction properties typing definitions based on the channel it belongs to.
Whether this interaction is a button interaction. The only difference on using this method over a simple if statement is to easily update all the interaction properties typing definitions based on the component type.
Whether this interaction is a select menu interaction. The only difference on using this method over a simple if statement is to easily update all the interaction properties typing definitions based on the component type.
If this interaction has been acknowledged.